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編輯推薦: |
以计算机为主的现代技术之飞速发展,为用户提供了丰富多样的体验,人机交互设计的研究得到了广泛的关注。本书从人机交互的基本概念入手,以交互设计流程为依据,详细介绍了需求分析、架构设计、开发支持和测试优化过程等方面的知识。本书关注以人为本的用户需求,从可用性和用户体验两个层面上进行分析,引导读者关注交互设计原则、建立以用户为中心的设计理念。
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內容簡介: |
以计算机为主的现代技术之飞速发展,为用户提供了丰富多样的体验,人机交互设计的研究得到了广泛的关注。本书从人机交互的基本概念入手,以交互设计流程为依据,详细介绍了需求分析、架构设计、开发支持和测试优化过程等方面的知识。本书关注以人为本的用户需求,从可用性和用户体验两个层面上进行分析,引导读者关注交互设计原则、建立以用户为中心的设计理念。
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關於作者: |
2002.8-至今 南京邮电大学教育科学技术学院教师。江苏高校第九届哲学社会科学研究优秀成果奖二等奖2014.7江苏高校第八届哲学社会科学研究优秀成果奖二等奖2012.11江苏省第三届教育科学优秀成果奖三等奖2011.11江苏省高校教学管理研究会优秀论文二等奖2013.72012年度南京邮电大学先进工作者。
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目錄:
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第1 章什么是人机交互技术············································································(1)
1.1 人机交互技术····································································································· (1)
1.1.1 人机交互技术的发展史················································································ (2)
1.1.2 人机交互技术的发展方向············································································· (3)
1.1.3 相关概念的理解························································································· (4)
1.2 交互设计与用户体验···························································································· (6)
1.2.1 拙劣的设计······························································································· (7)
1.2.2 为体验而设计···························································································· (8)
1.2.3 用户体验·································································································· (9)
1.2.4 用户体验的实现方法:UCD·········································································· (9)
1.2.5 以用户为中心的设计的要点········································································ (10)
1.3 交互设计目标··································································································· (11)
1.3.1 可用性目标····························································································· (12)
1.3.2 用户体验目标·························································································· (12)
1.4 交互设计的方法································································································ (13)
1.4.1 以人为本的设计理念················································································· (14)
1.4.2 以活动为中心的设计················································································· (15)
1.4.3 任务、活动和目标的区别··········································································· (15)
1.4.4 以目标为导向的设计················································································· (16)
1.5 交互设计过程概览····························································································· (16)
1.5.1 需求分析阶段·························································································· (17)
1.5.2 框架定义阶段·························································································· (18)
1.5.3 开发支持阶段·························································································· (18)
1.5.4 测试与优化阶段······················································································· (18)
第 2 章交互设计理论基础············································································· (20)
2.1 涉及的相关学科································································································ (20)
2.1.1 心理学··································································································· (21)
2.1.2 人体工程学····························································································· (26)
2.1.3 计算机科学····························································································· (27)
2.1.4 社会学··································································································· (28)
·VI·
2.1.5 美学······································································································ (29)
2.2 交互设计中的认知因素······················································································· (30)
2.2.1 感知因素································································································ (30)
2.2.2 视觉因素································································································ (31)
2.2.3 注意因素································································································ (33)
2.2.4 记忆因素································································································ (34)
2.2.5 思维因素································································································ (34)
2.3 交互设计中的情感因素······················································································· (35)
2.3.1 用户与情感的多样性·········
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內容試閱:
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随着以计算机为主的现代机器的飞速发展,以及用户对机器(本书主要是指计算机)的使用体验要求越来越高,对人机交互技术以及设计的研究得到了广泛关注。人机交互设计努力去创造和建立的是人与产品及服务之间有意义的关系,以在充满社会复杂性的物质世界中嵌入信息技术为中心,从可用性和用户体验两个层面上进行分析,关注以人为本的用户需求。其涉及众多学科,学习者不仅要有扎实的理论知识,而且需要够硬的技术能力,与此同时还需要很好的审美水平和人文社会学知识。本书尝试着将如此复杂的人机交互技术与设计用浅显易懂的方式(如实例分析、实践操作等)展示出来,使得关于人机交互的教学变得更加形象生动、简单易懂。
为了让读者能够更加清楚地了解人机交互技术与设计的知识结构,本书从人机交互的基本概念入手,以交互设计流程为依据,详细介绍了需求分析、架构设计、开发支持和测试优化过程等方面的知识。本书主要适用于交互设计从业人员、交互设计方向的大学生、对交互设计感兴趣的工作人员以及任何想要了解并学习人机交互技术与设计的学习者。
人机交互的基本概念部分(第 1、第2 章)使读者了解什么是人机交互,人机交互的目标、方法、一般过程、相关学科,人机交互中的认知情感因素,相关模型等基本知识。用户研究部分(第 3、第4、第5 章)从用户角度出发,介绍了研究用户的目的、方法,用户需求的收集、分析以及交互设计过程中的人物创建、场景设计。
交互设计具体过程部分(第6、第7、第8、第9 章)详细介绍了交互设计过程中涉及的从需求到设计、信息架构、界面设计、设计与制作原型的具体原则与方法。
评估与实施部分(第10、第11 章)从实践的角度分析了可用性评估方法以及实践中的交互设计方式。
本书在章节的安排与重难点的处理上,充分考虑了教学的需求,内容安排松紧适度,重点突出,对于抽象、难以把握的知识点用大家日常生活所接触的案例进行说明,使得读者可以更好地把握知识点,理解难点。
本书由单美贤主编,邢晓俊、范泽宇、蔡滢赟参与编写,具体分工为:第 2 章、8.1 节、8.3 节由邢晓俊编写;第4 章、3.3 节、8.2 节由范泽宇编写;1.1 节、8.4 节由蔡滢赟编写;其余章节单美贤编写。
由于编者学识有限,加之时间较仓促,书中不妥之处在所难免,敬请读者批评指正。
编 者
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